tag:blogger.com,1999:blog-66799602484950994572024-03-13T20:39:02.185-07:00Yohann LescieuxInfographie - Design / 2D - 3DYohannhttp://www.blogger.com/profile/10004845727088063405noreply@blogger.comBlogger34125tag:blogger.com,1999:blog-6679960248495099457.post-56726467751909492072018-01-03T14:49:00.000-08:002018-03-14T06:22:33.385-07:00Application Roland Garros <br />
Le Projet : <b>Plan de Roland Garros / application temps réel en vue d'utilisation à la TV.</b><br />
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Entreprise : <b>ON AIR PROOF STUDIOS / PARIS</b><br />
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Ce que j'ai fait : <b>Modeling, UV</b><br />
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Logiciel(s) utilisé(s)<b> </b>: <b>Maya / Softimage</b><br />
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<iframe allowfullscreen="" frameborder="0" height="360" mozallowfullscreen="" src="https://player.vimeo.com/video/102952475" webkitallowfullscreen="" width="640"></iframe><br />
<a href="http://vimeo.com/102952475">Roland Garros touchless app - Clémentine</a> from <a href="http://vimeo.com/onairproofstudios">On Air Proof Studios</a> on <a href="https://vimeo.com/">Vimeo</a>.<br />
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<i>Le défi était surtout le nombre de polygone qui devait être à son stricte minimum et les délais qui étaient assez courts</i>Yohannhttp://www.blogger.com/profile/10004845727088063405noreply@blogger.com0tag:blogger.com,1999:blog-6679960248495099457.post-86323024755034492842018-01-01T13:28:00.000-08:002018-03-14T06:22:47.081-07:00Modélisations 3D avec Enwaii<br />
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<i><span style="font-size: x-small;">Vu que ça fait un bail que je n'ai plus mis à jour ce blog .... Petit résumé de ma vie après mes études :</span></i></div>
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<i style="font-weight: 400;"><span style="font-size: x-small;"><br /></span></i><i><span style="font-size: x-small;">Après Pôle 3D j'ai travaillé pour <b style="font-weight: 400;">On Air Proof Studios</b> en temps que généraliste 3D, mon job consistait à modéliser des assets 3d pour des applications destinées à la Télévision. J'ai aussi fait des logos et illustrations 2D pour des applications mobiles. J'ai eu la chance d'avoir une formation sur <b style="font-weight: 400;">Enwaii</b>, un plug in de <b style="font-weight: 400;">Maya</b> assez puissant pour faire de la photogrammétrie. Voici des exemples d'assets que j'ai fait ...</span></i></div>
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Le Projet : <b>Modélisation d'assets low poly photoréalistes en but de les mettre en vente sur le Unity Store</b><br />
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Entreprise : <b>ON AIR PROOF STUDIOS / PARIS</b><br />
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Ce que j'ai fait : <b>Modeling, UV, Texturing</b><br />
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Logiciel(s) utilisé(s) : <b><span style="background-color: white;">Maya</span> avec le plugin Enwaii, Marmoset</b><br />
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<i>Avec <b>Enwaii</b>, on prend des photos d'un bâtiment sous différents angles, puis on importe toutes LES photos dans <b>Maya</b>, On place des points de tracking pour que le plug nous génère des caméras. Puis on modélise en camera mapping à l'aide des points placés et enfin on plaque les textures bruts sur l'objet. Résultat : on a un objet photo réaliste avec très peu de poly. </i></div>
Yohannhttp://www.blogger.com/profile/10004845727088063405noreply@blogger.com0tag:blogger.com,1999:blog-6679960248495099457.post-55102294104313037962014-07-15T10:46:00.000-07:002018-03-15T10:51:34.073-07:00Application Silverstone GPLe Projet : <b>Circuit de Silverstone, application temps réel en vue d'utilisation à la tv ( annulé ) </b><br />
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Entreprise : <b>ON AIR PROOF STUDIOS / PARIS</b><br />
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ce que j'ai fait : <b>Modeling, UV, Texturing</b><br />
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Logiciel utilisé : <b>Maya / Softimage </b><br />
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<b><br /></b>Yohannhttp://www.blogger.com/profile/10004845727088063405noreply@blogger.com0tag:blogger.com,1999:blog-6679960248495099457.post-14829515660507460172012-01-16T06:47:00.000-08:002012-01-16T07:21:10.316-08:00Exercice d'animation ( Softimage, After effect)Voici une petite animation de 6-7 secondes que j'ai faite avec un peu de son : Le personnage veut taguer un mur mais il se fait arrêter avant de l'avoir fait. <div><br /></div><div><br /></div><div style="text-align: center;"><iframe src="http://player.vimeo.com/video/35140229?title=0&byline=0&portrait=0" width="400" height="225" frameborder="0" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""></iframe></div>Yohannhttp://www.blogger.com/profile/10004845727088063405noreply@blogger.com0tag:blogger.com,1999:blog-6679960248495099457.post-91630643147048494932011-12-15T14:04:00.000-08:002011-12-15T14:18:15.509-08:00Modélisation 3D de personnage sous Softimage en Highpoly ( Softimage )<a href="http://4.bp.blogspot.com/-iq-ve0N8Q8w/TupxhThGjBI/AAAAAAAAAHc/zDBcUge_R34/s1600/wipmode.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 231px;" src="http://4.bp.blogspot.com/-iq-ve0N8Q8w/TupxhThGjBI/AAAAAAAAAHc/zDBcUge_R34/s400/wipmode.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5686482296497409042" /></a><br /><div style="text-align: center;"><span class="Apple-style-span" ><u><br /></u></span></div><br />A la fin de cette année scolaire, je devrai avoir un personnage modélisé entièrement sous <b>Softimage</b> ( ou<b> XSI Softimage</b>, enfin il parait que maintenant <b>XSI</b> n'existe plus et qu' il faut dire "<b>Softimage</b>" tout court ) Enfin bon! je disais, le but de cette année est d'avoir un personnage type "guerrier barbare " modélisé en<b> HighPoly</b> sous <b>Softimage</b>, riggé , skinné et animé.<div><br /></div><div>Donc voici un WIP de ce personnage guerrier. Il y a encore beaucoup à retravailler, je n'ai toujours pas fait les oreilles etc , enfin c'est un wip quoi :) </div><div><br /></div><div><br /></div>Yohannhttp://www.blogger.com/profile/10004845727088063405noreply@blogger.com0tag:blogger.com,1999:blog-6679960248495099457.post-56707857640798220372011-12-15T09:51:00.001-08:002011-12-15T14:20:33.270-08:00Cycle de marche d'un personnage 3D ( Softimage )Voici un <b>cycle de marche</b> d'un<b> Stickman</b> fait sous<b> Softimage</b> pour les cours d'animation.<div><br /></div><div style="text-align: center;"> <iframe src="http://player.vimeo.com/video/33661002?title=0&byline=0&portrait=0" width="400" height="225" frameborder="0" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""></iframe></div>Yohannhttp://www.blogger.com/profile/10004845727088063405noreply@blogger.com0tag:blogger.com,1999:blog-6679960248495099457.post-11611602857944245882011-12-11T10:54:00.000-08:002011-12-15T14:20:46.528-08:00Acting Peur sur un Bipède ( Softimage )Voici une petite<b> animation</b> réalisée en cours. Le but de l'exercice était d'animer un <b>bipède</b> ( toujours le même ) afin de lui faire exprimer la<b> peur</b> de quelque chose ou de quelqu'un. <div style="text-align: center;"><br /></div><div style="text-align: center;"><iframe src="http://player.vimeo.com/video/33390825?title=0&byline=0&portrait=0" width="400" height="225" frameborder="0" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""></iframe></div>Yohannhttp://www.blogger.com/profile/10004845727088063405noreply@blogger.com0tag:blogger.com,1999:blog-6679960248495099457.post-74637742831728482212011-11-14T08:40:00.000-08:002011-11-14T08:42:29.212-08:00Révision d'un cycle de marche ( XSI Softimage )<div>Un autre exemple de ce que j'ai pu faire ce mois-ci: une <b>marche</b> avec un personnage bipède avec </div><div><br /></div><div><b>pose neutr</b>e au départ, un <b>arrêt</b> et un<b> regard</b> à la fin.</div><div><br /></div><div style="text-align: center;"><iframe src="http://player.vimeo.com/video/32045765?title=0&byline=0&portrait=0" width="398" height="224" frameborder="0" webkitallowfullscreen="" allowfullscreen=""></iframe></div>Yohannhttp://www.blogger.com/profile/10004845727088063405noreply@blogger.com0tag:blogger.com,1999:blog-6679960248495099457.post-54806557961111078742011-11-13T05:46:00.000-08:002011-11-13T14:07:37.127-08:00Animation d'une Balle ( XSI Softimage )<div><div style="text-align: left;">Me revoilà parti pour 2 ans d'études à <b>Pole 3D</b>. Ayant obtenu ma <b>Licence de concepteur/réalisateur 3D</b>, (classe non ? =) ) , je me lance maintenant dans un "<b>Mastère chef de projet concepteur réalisateur 3D</b>" ( un bien grand nom !).</div><div style="text-align: left;"><br /></div><div style="text-align: left;">Au programme : <b>Animation</b> + poussée, <b>Modélisation</b> + poussée, <b>Scripting</b> , <b>Setuping</b>, etc etc </div><div style="text-align: left;"><br /></div><div style="text-align: left;"><br /></div><div style="text-align: left;">Voici , un petit exemple de ce que je fais en cours d'<b>Animation</b> :</div><div style="text-align: left;"><br /></div><div style="text-align: left;">On a eu à notre disposition une petite balle avec des yeux et une queue. Il fallait faire un petit sketch de quelques secondes avec un élément perturbateur qui engendre une réaction chez la balle. </div><div style="text-align: left;"><br /></div><div style="text-align: left;">La balle était déjà riggée et skinnée, je n'ai fait que l'<b>Animation</b> là-dessus.</div></div><div style="text-align: left;"><br /></div><div style="text-align: center;"><iframe src="http://player.vimeo.com/video/32042467?title=0&byline=0&portrait=0" width="398" height="224" frameborder="0" webkitallowfullscreen="" allowfullscreen=""></iframe></div><div style="text-align: left;"><br /></div><div style="text-align: left;"><br /></div>Yohannhttp://www.blogger.com/profile/10004845727088063405noreply@blogger.com0tag:blogger.com,1999:blog-6679960248495099457.post-18120339871594760632011-07-27T02:02:00.000-07:002018-03-14T08:43:07.489-07:0011 Rue Darlingtonia ( XSI Softimage , After Effect)Voilà mon film de fin d'étude est en ligne après quelques semaines d'attente.<br />
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Entierement réalisé sur <b>XSI Softimage </b>avec la participation de Pierric Danjou , Laurane Bokhobza et Aymeric Vennin</div>
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Cela nous a pris 9 mois de travail ( avec d'autres travaux à coté ). Ce fut compliqué de terminer dans les temps mais on l'a fait ! </div>
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<iframe frameborder="0" height="225" src="http://player.vimeo.com/video/24516938?title=0&byline=0&portrait=0" width="400"></iframe><br />
<a href="http://vimeo.com/24516938">11 rue Darlingtonia</a> from <a href="http://vimeo.com/onzeruedarlingtonia">11 rue Darlingtonia</a> on <a href="http://vimeo.com/">Vimeo</a>.</div>
Yohannhttp://www.blogger.com/profile/10004845727088063405noreply@blogger.com0tag:blogger.com,1999:blog-6679960248495099457.post-11971618352799947472011-03-19T07:26:00.000-07:002011-11-13T14:08:09.534-08:00DemoReel 2010 - 2011Comme je suis Actuellement à la recherche d'un <span style="font-weight: bold;">Stage de 3 mois</span> dans le domaine de l'infographie 3d pour cet été ( Juin, Juillet, Aout )<br />J'ai fait une petite <span style="font-weight: bold;">démoréel</span> avec quelques travaux que j'ai réalisés sur différents softs<br /><br /><div style="text-align: left;">Road Movie : <span style="font-weight: bold;">Illustrator - Photoshop - After Effects</span><br />Pub Tag Heuer : <span style="font-weight: bold;">Maya</span><br />Boite qui mord :<span style="font-weight: bold;"> 3dsmax</span><br />Wip du Court Métrage :<span style="font-weight: bold;"> XSI ( Softimage )</span><br />Rotoscopie :<span style="font-weight: bold;"> Combustion</span><br />Clip Musical :<span style="font-weight: bold;"> Illustrator - Photoshop - After Effects </span><br />Wip Animation Mecanique : <span style="font-weight: bold;">3dsmax</span><br />Pub Quad Hightech : M<span style="font-weight: bold;">aya<br /><br /></span>Voilà <span style="font-weight: bold;">, </span>espérons que ça plaise aux entreprises tout ça ^^<br /><br /><a href="http://vimeo.com/20979412"><iframe src="http://player.vimeo.com/video/20979412?title=0&byline=0&portrait=0" width="398" frameborder="0" height="224"></iframe></a><br /><br /><br /><br /><br /><span style="font-weight: bold;"></span><br /></div>Yohannhttp://www.blogger.com/profile/10004845727088063405noreply@blogger.com0tag:blogger.com,1999:blog-6679960248495099457.post-50743994051931686952011-03-19T06:43:00.000-07:002018-03-14T08:46:44.745-07:00Court Metrage ( XSI Softimage )<a href="http://2.bp.blogspot.com/-V-cQX736IKg/TYS7DR_6YHI/AAAAAAAAAE8/yUozlCXyypU/s1600/Plante_Blog.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img alt="" border="0" id="BLOGGER_PHOTO_ID_5585795102891729010" src="https://2.bp.blogspot.com/-V-cQX736IKg/TYS7DR_6YHI/AAAAAAAAAE8/yUozlCXyypU/s400/Plante_Blog.jpg" style="cursor: pointer; display: block; height: 225px; margin: 0px auto 10px; text-align: center; width: 400px;" /></a><br />
Ça fait un moment que je n'ai rien posté alors j'ai décidé de mettre en ligne quelques WIP de mon film de fin d'étude. Un petit court métrage de 2 minutes environ.<br />
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Je travaille sur ce film avec 3 camarades de classe ( et néanmoins amis ). C'est une expérience super sympa. Étant passionné de cinéma le fait de faire un film est juste énorme.<br />
J'ai pu me mettre à toutes les étapes de la réalisation d'un film de la PréProduction à la PostProduction. ( écriture , storyboard, layout et tout ce qui implique au bon fonctionnement du film notamment plein de truc passionnant comme le découpage de plans, cadrage, le caractère du personnage, activités signifiantes etc..)<br />
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On a donc travaillé sur la préprod de septembre jusqu'à novembre à peu près. Maintenant nous sommes depuis quelques mois bien entrés dans la production. Tout le travail, nous le faisons sur <span style="font-weight: bold;">XSI (Softimage</span>) ,<span style="font-style: italic;"> </span>Modélisation , UV, Rigging , Skinning et Animation.<br />
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Je me suis d'ailleurs pris d'une certaine affection pour ce soft.<br />
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Nous venons d'attaquer l'animation, donc je n'ai pas encore grand chose à montrer en animation , Je vous mets donc quelques plantes que j'ai modélisées pour le film et un des <span style="font-weight: bold;">" Camera map</span> " que j'ai réalisé pour l'un des plans du film tout ça sous<span style="font-weight: bold;"> XSI<br /><br /><iframe frameborder="0" height="224" src="http://player.vimeo.com/video/21230463?title=0&byline=0&portrait=0" width="398"></iframe></span>Yohannhttp://www.blogger.com/profile/10004845727088063405noreply@blogger.com0tag:blogger.com,1999:blog-6679960248495099457.post-55125382232156711042010-10-23T07:27:00.000-07:002011-03-19T16:26:15.051-07:00Boite qui Mord ( 3dsmax )<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_VXpU2AIQwRs/TMLxfp9IsfI/AAAAAAAAAEo/e6-1C4Nzk1g/s1600/Boite+qui+mord.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 224px;" 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mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]--> <p class="MsoNormal">Voici une petite animation que j'ai réalisée sous <span style="font-weight: bold;">3Dsmax</span> il y a quelques semaines.<br /></p> <iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.blogger.com/video.g?token=AD6v5dxqm3n7mFtbnqkzW8vFw7qCkZ3-sLzHiIgf8A0rpnA2wP1h1iFuHB9BeoRdV_kg-wpJ5v6gx58zmx3zRmFeYA' class='b-hbp-video b-uploaded' frameborder='0'></iframe>Yohannhttp://www.blogger.com/profile/10004845727088063405noreply@blogger.com0tag:blogger.com,1999:blog-6679960248495099457.post-52786442555934752422010-09-11T09:50:00.000-07:002010-09-11T09:56:16.387-07:00Illustration Billy ( Photoshop )<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_VXpU2AIQwRs/TIu0p_TfTkI/AAAAAAAAAEI/i2sjpd13jEU/s1600/The+cowbow2.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 283px;" src="http://4.bp.blogspot.com/_VXpU2AIQwRs/TIu0p_TfTkI/AAAAAAAAAEI/i2sjpd13jEU/s400/The+cowbow2.jpg" alt="" id="BLOGGER_PHOTO_ID_5515700802106117698" border="0" /></a><br />Encore une petite illustration faite avec ma tablette ... :)Yohannhttp://www.blogger.com/profile/10004845727088063405noreply@blogger.com0tag:blogger.com,1999:blog-6679960248495099457.post-55384497255635236162010-09-07T14:21:00.000-07:002010-09-07T14:26:12.529-07:00Illustration à La hache ( Photoshop )<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_VXpU2AIQwRs/TIatx54ltVI/AAAAAAAAAEA/aOF-BKgrbGs/s1600/Illustration+Homme+%C3%A0+la+hache4.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 283px;" src="http://1.bp.blogspot.com/_VXpU2AIQwRs/TIatx54ltVI/AAAAAAAAAEA/aOF-BKgrbGs/s400/Illustration+Homme+%C3%A0+la+hache4.jpg" alt="" id="BLOGGER_PHOTO_ID_5514285866625119570" border="0" /></a><br /><div style="text-align: center;">Voici une petite illustration que j'ai faite en un peu moins de 2 heures, histoire de renouer les liens avec ma tablette graphique à quelques jours de la reprise des cours...<br /></div>Yohannhttp://www.blogger.com/profile/10004845727088063405noreply@blogger.com0tag:blogger.com,1999:blog-6679960248495099457.post-59329394658597757292010-06-01T06:57:00.000-07:002010-06-01T07:00:50.507-07:00Créature ( 3Ds Max/ Zbrush / XSI )<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_VXpU2AIQwRs/TAUSgpvfL3I/AAAAAAAAADw/AIJlBU7ugNk/s1600/2A_lescieux_Yohann_recuperation_displacement.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://1.bp.blogspot.com/_VXpU2AIQwRs/TAUSgpvfL3I/AAAAAAAAADw/AIJlBU7ugNk/s320/2A_lescieux_Yohann_recuperation_displacement.jpg" alt="" id="BLOGGER_PHOTO_ID_5477804873936220018" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_VXpU2AIQwRs/TAUSZ53YVHI/AAAAAAAAADo/6JCoCjkaWqo/s1600/2A_Lescieux_Yohann_basemeshandsculpting.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://3.bp.blogspot.com/_VXpU2AIQwRs/TAUSZ53YVHI/AAAAAAAAADo/6JCoCjkaWqo/s320/2A_Lescieux_Yohann_basemeshandsculpting.jpg" alt="" id="BLOGGER_PHOTO_ID_5477804758005208178" border="0" /></a><br /><span style="font-family:arial;">Voici une créature que j'ai dessinée , puis modélisée sur <span style="font-weight: bold;">3ds Max</span>. Je l'ai ensuite importée dans <span style="font-weight: bold;">Zbrush</span> pour la modifier et lui donner un coté plus "organique". J'ai sorti la<span style="font-weight: bold;"> Displacement Map</span> et j'ai tout importé dans<span style="font-weight: bold;"> XSI </span>pour en faire un rendu.</span> <span style="font-family:arial;">La récupération du Displacement sur <span style="font-weight: bold;">XSI</span> n'est pas parfait. Il y a encore un effet papier mâché pas tip top au rendu que je vais devoir retravailler.</span>Yohannhttp://www.blogger.com/profile/10004845727088063405noreply@blogger.com1tag:blogger.com,1999:blog-6679960248495099457.post-68847209977827898932010-06-01T06:22:00.000-07:002010-06-01T06:30:43.691-07:00Illustration ( XSI / Photoshop )<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_VXpU2AIQwRs/TAUKvthxbfI/AAAAAAAAADg/WTVQgPB1f2U/s1600/2A_Lescieux_Yohann_Illustration.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 389px; height: 218px;" src="http://3.bp.blogspot.com/_VXpU2AIQwRs/TAUKvthxbfI/AAAAAAAAADg/WTVQgPB1f2U/s320/2A_Lescieux_Yohann_Illustration.jpg" alt="" id="BLOGGER_PHOTO_ID_5477796336557452786" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_VXpU2AIQwRs/TAUJ7tcVfTI/AAAAAAAAADY/C_lC-ri7NS4/s1600/2A_Lescieux_Yohann_Illustration.jpg"><br /></a><br />Voilà un petit personnage et son décor que j'ai modélisé, texturé et skinné sur <span style="font-weight: bold;">XSI</span>. J'ai sorti différentes passes que j'ai composité sur <span style="font-weight: bold;">Photoshop</span>Yohannhttp://www.blogger.com/profile/10004845727088063405noreply@blogger.com0tag:blogger.com,1999:blog-6679960248495099457.post-8296504256500230152010-03-23T12:51:00.000-07:002010-06-01T06:21:05.833-07:00Schtroumpf ( 3DS max )Voici le résultat d'un <span style="font-weight: bold;">cycle de marche</span> du Schtroumpf que j'ai <span style="font-weight: bold;">modélisé</span>, <span style="font-weight: bold;">texturé</span>, <span style="font-weight: bold;">skinné</span> et <span style="font-weight: bold;">animé </span>sur<span style="font-weight: bold;"> 3ds max. </span>Je vais certainement retravailler l'effet cel shading de la texture qui est peut-être un peu trop accentué...<br /><br /><div style="text-align: center;"><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.blogger.com/video.g?token=AD6v5dwW6wez4997P-UPdY8h5zD8GgqTDiG0e8xhsmFoFRBDPV43Rn1oD0rAYuQllpMOs3tpMaNXEtSwG-Ye7_s3Yw' class='b-hbp-video b-uploaded' frameborder='0'></iframe></div>Yohannhttp://www.blogger.com/profile/10004845727088063405noreply@blogger.com0tag:blogger.com,1999:blog-6679960248495099457.post-73140499859534037392010-02-28T08:41:00.000-08:002010-02-28T08:47:25.953-08:00Modelisation 3D de personnage ( 3DS max )<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_VXpU2AIQwRs/S4qd3ksGbnI/AAAAAAAAADI/NOwNTnl8PjA/s1600-h/WIP+SCHTROUMPF.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://1.bp.blogspot.com/_VXpU2AIQwRs/S4qd3ksGbnI/AAAAAAAAADI/NOwNTnl8PjA/s320/WIP+SCHTROUMPF.jpg" alt="" id="BLOGGER_PHOTO_ID_5443336677697678962" border="0" /></a><br />Voici un <span style="font-weight: bold;">wip </span>rendu en ambiant occlusion d'un Schtroumpf que j'ai modélisé sous <span style="font-weight: bold;">3ds max</span> en<span style="font-weight: bold;"> low poly</span> , je vais devoir le texturer et l'animer dans un futur proche .Yohannhttp://www.blogger.com/profile/10004845727088063405noreply@blogger.com4tag:blogger.com,1999:blog-6679960248495099457.post-45903043802532293022010-02-24T05:01:00.000-08:002010-02-24T05:06:37.507-08:00Digital Painting ( Photoshop )<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_VXpU2AIQwRs/S4UkNIV77lI/AAAAAAAAADA/jFI9DndNvDI/s1600-h/niki+digital+portrait.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 198px; height: 320px;" src="http://3.bp.blogspot.com/_VXpU2AIQwRs/S4UkNIV77lI/AAAAAAAAADA/jFI9DndNvDI/s320/niki+digital+portrait.jpg" alt="" id="BLOGGER_PHOTO_ID_5441795532743503442" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_VXpU2AIQwRs/S4UkGSX0RCI/AAAAAAAAAC4/FavND3Vyis0/s1600-h/nikkiwip1.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 198px; height: 320px;" src="http://1.bp.blogspot.com/_VXpU2AIQwRs/S4UkGSX0RCI/AAAAAAAAAC4/FavND3Vyis0/s320/nikkiwip1.jpg" alt="" id="BLOGGER_PHOTO_ID_5441795415176660002" border="0" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_VXpU2AIQwRs/S4Uj8o2cyEI/AAAAAAAAACw/SNG84vKOeC8/s1600-h/nikki+digital+noir+et+blanc.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 198px; height: 320px;" src="http://2.bp.blogspot.com/_VXpU2AIQwRs/S4Uj8o2cyEI/AAAAAAAAACw/SNG84vKOeC8/s320/nikki+digital+noir+et+blanc.jpg" alt="" id="BLOGGER_PHOTO_ID_5441795249412032578" border="0" /></a><br />Depuis peu je me suis pris de passion pour le Digital Painting , voilà mon premier essai , je trouve ça pas trop raté , la colorisation c'est pas trop ça... mais j'espère qu'avec le temps mes portraits seront un peu plus réalistes ;) :Yohannhttp://www.blogger.com/profile/10004845727088063405noreply@blogger.com0tag:blogger.com,1999:blog-6679960248495099457.post-72837860616118696032010-02-12T08:28:00.000-08:002010-02-12T09:54:17.413-08:00Pub Objet Hightech ( Maya / Photoshop / After Effects )<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_VXpU2AIQwRs/S3WVowCvqCI/AAAAAAAAACo/MBps2eb_ZXk/s1600-h/quad.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://2.bp.blogspot.com/_VXpU2AIQwRs/S3WVowCvqCI/AAAAAAAAACo/MBps2eb_ZXk/s320/quad.jpg" alt="" id="BLOGGER_PHOTO_ID_5437416652443461666" border="0" /></a><br />Le but de ce sujet là : trouver un objet assez futuriste et high tech , le modeliser sous<span style="font-weight: bold;"> maya </span>et en faire la présentation vidéo. J'ai trouver ce Quad sur le site du graphiste <a href="http://wasfire.com/category/transportation/"><span style="font-weight: bold;">Klaud Wasiak</span> </a> . je l'ai donc reproduit et texturé sous maya à l'aide des images présentes sur son site <a href="http://wasfire.com/category/transportation/"> ( wasfire.com )</a>. j'ai ensuite tout monté sur <span style="font-weight: bold;">After Effects </span>. ( moteur de rendu utilisé : <span style="font-weight: bold;">mental ray </span>)<br /><br /><div style="text-align: center;"><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/T5zKvEnpu_c&hl=fr_FR&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/T5zKvEnpu_c&hl=fr_FR&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object><br /></div>Yohannhttp://www.blogger.com/profile/10004845727088063405noreply@blogger.com0tag:blogger.com,1999:blog-6679960248495099457.post-506606070883166312010-02-11T07:50:00.000-08:002010-02-12T05:35:27.279-08:00Mini Road Movie ( Illustrator/ Photoshop/ After Effects )Voici une petite vidéo que j'ai faite en <span style="font-weight: bold;">1ere année</span> : le but du sujet était de réaliser une petite course poursuite de quelques secondes , en utilisant les calques 3d d'<span style="font-weight: bold;">After Effects</span> et différents cadrages s'inspirant de vrai road movie dans un style graphique libre . Je me suis inspiré d'une image trouvée par hasard sur le net et que je trouvais plutôt sympa.<br /><br /><br /><div style="text-align: center;"><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/e5qMg4I0_BY&hl=fr&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/e5qMg4I0_BY&hl=fr&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object><br /></div>Yohannhttp://www.blogger.com/profile/10004845727088063405noreply@blogger.com0tag:blogger.com,1999:blog-6679960248495099457.post-34273403032485222822010-02-11T07:31:00.000-08:002010-02-11T11:31:40.002-08:00Pub Montre Tag-heuer ( Maya / After Effects )le sujet était de faire une petite présentation vidéo d'une montre Tag_Heuer . J'ai utilisé <span style="font-weight: bold;">Maya</span> pour le modeling et le texturing , <span style="font-weight: bold;">mental ray</span> pour le rendu et <span style="font-weight: bold;">After Effects</span> pour le montage .<br />La musique que j'ai choisi c'est celle du film Barry Lyndon de Stanley Kubrick ( du Schubert ;) )<br /><br /><div style="text-align: center;"><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/gR0TfWML02k&hl=fr&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/gR0TfWML02k&hl=fr&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object><br /></div>Yohannhttp://www.blogger.com/profile/10004845727088063405noreply@blogger.com0tag:blogger.com,1999:blog-6679960248495099457.post-48276659918714906002010-02-11T07:25:00.000-08:002010-02-11T07:48:22.694-08:00Speed Modeling Macbook ( Maya )<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_VXpU2AIQwRs/S3QiDBQTjTI/AAAAAAAAACY/Y4hivu__PPY/s1600-h/speed+modeling+mac+book.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 256px;" src="http://2.bp.blogspot.com/_VXpU2AIQwRs/S3QiDBQTjTI/AAAAAAAAACY/Y4hivu__PPY/s320/speed+modeling+mac+book.jpg" alt="" id="BLOGGER_PHOTO_ID_5437008085414808882" border="0" /></a><br /><span style="font-family:arial;">Un <span style="font-weight: bold;">MacBook</span> que j'ai modélisé et texturé en un peu <span style="font-weight: bold;">moins de 4 heures</span> lors d'un examen de <span style="font-weight: bold;">Maya</span>. (Le rendu est fait sous <span style="font-weight: bold;">mental ray</span>)<br /></span>Yohannhttp://www.blogger.com/profile/10004845727088063405noreply@blogger.com0tag:blogger.com,1999:blog-6679960248495099457.post-84457197693379231922010-02-11T07:16:00.000-08:002010-02-11T07:20:53.508-08:00Moulin ( 3ds Max )<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_VXpU2AIQwRs/S3QgRsFig5I/AAAAAAAAACQ/lKndkAwL5z4/s1600-h/moulin.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://3.bp.blogspot.com/_VXpU2AIQwRs/S3QgRsFig5I/AAAAAAAAACQ/lKndkAwL5z4/s320/moulin.jpg" alt="" id="BLOGGER_PHOTO_ID_5437006138407289746" border="0" /></a><br />Un moulin que j'ai modélisé sur 3ds max, rendu occlusion sous Mental RayYohannhttp://www.blogger.com/profile/10004845727088063405noreply@blogger.com0